Thursday, January 30, 2014

STATIC VS. DYNAMIC TECHNOLOGIES


“As technology becomes integrated into the learning environment,
the instructor or instructional designer must make decisions regarding which
technology to use to achieve specific learning outcomes.  Certainly, many
criteria must be considered when selecting specific technology for a
given lesson, but the paramount decision should be the capability of
chosen technology to support knowledge building, which
indicates the need for interactivity.”
 
                                                                        ~ Leslie Moller (2008)
 

          Moller (2008) states “Technology can be conceptualized along a continuum of static to dynamic”.  Examples of static technologies include:  podcasts; video casts; Web pages, and text.  Each of these technologies are efficient at broadcasting information.  However, each does little to assist the student to build their own knowledge.  Static technologies allow learners to capture information (Moller, 2008).
 
          Moller (2008) states “With a move toward the middle of the continuum we often see technologies or learning approaches that includes, wikis, blogs, discussion boards, chats, and other similar approaches. The middle-of-the-road approaches all learners to interact with the content.”  Learners need to analyze what their classmates are contributing.  They also need “to consider and compare these ideas to an existing knowledge representation or other information, and to synthesize and present responses that reflect the initiating idea.”  In this case new knowledge is created through analysis and argumentation (Moller, 2008).
 
          Moller (2008) states “The dynamic end of the interactivity continuum includes tools that involve learners on a much deeper cognitive level.  These tools can include virtual simulations and gaming, multi-user environments, and mind tools.”  Jonassen (2006, pg. 21) states “mind tools represent a constructivist approach towards using computers (or any other technology, environment, or activity) to engage learners in representing, manipulating, and reflecting on what they know, not reproducing what someone tells them.  When a mind tool is used, knowledge is constructed by the learner, not provided by the teacher.”  This being said a deeper understanding of what is being taught will be achieved (Moller, 2008).
 
          At this point in my academic journey I see myself between the middle and the dynamic end of the interactivity continuum.  I say this because I have spent two master degree programs in the middle and now see myself working into the dynamic end.  During my last two degree programs we worked with the middle-of-the-road approaches but did not really progress into areas on the dynamic end.  I now see myself progressing towards this with projects that I have been working on (i.e. video projects, etc.).  I see myself steadily moving towards the dynamic end with the more I progress through my current degree program.

References
Jonassen, D. H., (2006).  Modeling with technology: Mindtools for conceptual change. (3rd ed.).
          Uppper Saddle River, NJ: Pearson Education
Moller, L. (2008). Static and dynamic technological tools.  [Unpublished Paper].

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5 comments:

  1. Awesome mind map. I looked at brandy's and she used more of a continuum model. I liked that approach, too. Yours is more like mine. I switched some of my media around as I made it because they could go either way. Nice job getting the Dr. Moller quote in there, too! Brown nose! lol kidding

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    1. LOL I love using quotes in my posts. I actually had a lot of fun creating this mind map. :)

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  2. A continuum is described as a model that does not have a clear line of division between units. Are there any items that you juggled with to whether they were static or dynamic?

    Nice diagram.

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    1. I did struggle a bit as some seemed to fit in both depending on how I was looking at them.

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  3. Thank you for your explanation of Moller's perspective of static and dynamic continuum of technologies and media in distance education. I disagree with having to include collaboration and communication on the static end of the continuum. Based on the definition of static technologies, these two types of technologies should begin towards the middle to the dynamic parts of the continuum. Static technologies are those technologies that replicate the traditional direct teaching models where the learner is not the generator of knowledge - the teacher is. For instance, a traditional lecture can be transformed into a podcast or YouTube presentation, which are both used as static technologies.

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