“As technology becomes integrated into the
learning environment,
the instructor or instructional designer
must make decisions regarding which
technology to use to achieve specific learning
outcomes. Certainly, many
criteria must be considered when selecting
specific technology for a
given lesson, but the paramount decision
should be the capability of
chosen technology to support knowledge
building, which
indicates the need for interactivity.”
~ Leslie Moller (2008)
Moller (2008) states “Technology
can be conceptualized along a continuum of static to dynamic”. Examples of static technologies include: podcasts; video casts; Web pages, and
text. Each of these technologies are
efficient at broadcasting information.
However, each does little to assist the student to build their own
knowledge. Static technologies allow
learners to capture information (Moller, 2008).
Moller
(2008) states “With a move toward the middle of the continuum we often see
technologies or learning approaches that includes, wikis, blogs, discussion
boards, chats, and other similar approaches. The middle-of-the-road approaches
all learners to interact with the content.”
Learners need to analyze what their classmates are contributing. They also need “to consider and compare these
ideas to an existing knowledge representation or other information, and to
synthesize and present responses that reflect the initiating idea.” In this case new knowledge is created through
analysis and argumentation (Moller, 2008).
Moller
(2008) states “The dynamic end of the interactivity continuum includes tools
that involve learners on a much deeper cognitive level. These tools can include virtual simulations
and gaming, multi-user environments, and mind tools.” Jonassen (2006, pg. 21) states “mind tools
represent a constructivist approach towards using computers (or any other
technology, environment, or activity) to engage learners in representing,
manipulating, and reflecting on what they know, not reproducing what someone
tells them. When a mind tool is used,
knowledge is constructed by the learner, not provided by the teacher.” This being said a deeper understanding of what
is being taught will be achieved (Moller, 2008).
At this point in my academic
journey I see myself between the middle and the dynamic end of the
interactivity continuum. I say this
because I have spent two master degree programs in the middle and now see
myself working into the dynamic end.
During my last two degree programs we worked with the middle-of-the-road
approaches but did not really progress into areas on the dynamic end. I now see myself progressing towards this
with projects that I have been working on (i.e. video projects, etc.). I see myself steadily moving towards the
dynamic end with the more I progress through my current degree program.
References
Jonassen, D. H., (2006). Modeling with technology: Mindtools for conceptual change. (3rd ed.).
Uppper Saddle River, NJ: Pearson Education
Moller, L. (2008). Static and dynamic technological tools. [Unpublished Paper].
Jonassen, D. H., (2006). Modeling with technology: Mindtools for conceptual change. (3rd ed.).
Uppper Saddle River, NJ: Pearson Education
Moller, L. (2008). Static and dynamic technological tools. [Unpublished Paper].
________________________________________________________________________________________________
Blogs I Posted To:
sportz75.wordpress.com