A
virtual field trip or VFT is a technology-based experience that allows children
to take an educational journey without leaving the classroom or their home
environments (Kirchen, 2011). These
multimedia presentations bring the sights, sounds, and descriptions of distance
places to learners (Kirchen, 2011).
Incorporating Second Life would allow the students to actually interact
with others in these environments in order to actively participate.
Nuthall
(2008), quotes Mitch Kapor (who founded Lotus 1-2-3) in respect to Second Life
as “Second Life is a disruptive technology on the level of the personal
computer or the internet.” Second Life
is a disruptive technology. I say this
because Second Life replaces the traditional physical teaching environment. It also adds another dimension to the
curriculum.
I
really cannot pinpoint or guess how many years Second Life has left before
another emerging technology or disruptive technology replaces it. However, I do agree with Rosedale (2008),
when he stated “Wherever this is all going, whether it’s Second Life or its
descendants, or something broader that happens all around the world at a lot of
different points – this is what we’re going to see the Internet used for, and
total traffic and total unique users is going to invert, so that the Web and
its bibliographic set of text and graphical information is going to become a
tool or a part of that consumption pattern, but the pattern itself is going to
happen mostly in this type of an environment.”
In
reference to the social benefits of Second Life and what the social
implications of virtual worlds in education may be, Rosedale (2008), stated “Lifelike
environments are really important in some magical way to us. But the second thing – and I think this one
is less obvious – is that the experience of creating, consuming, exploring that
information is in the virtual world implicitly and inherently social. You are always there with other people. And we as humans are social creatures and
must, or are aided by, or enjoy more, the consumption of information in the presence
of others. It’s essential to us. You can’t escape it.”
According to Wang and Lockee (2010), one of the current innovations is three-dimensional (3D) virtual worlds. The medium of virtual worlds for online distance education is currently a topic discussed extensively in the distance education field. Dass et al., (2011) notes when looking at virtual worlds from an educational perspective “virtual worlds can provide classroom space, house resource materials, or support self-contained stand-alone course conduced entirely within the virtual world."
References
Dass,
S., Dabbagh, N., & Clark, K. (2011). Using virtual worlds: What the
research
says. Quarterly Review of Distance
Education, 12(2), 95-111.
Kirchen,
D. J. (2011). Making and taking virtual field trips in pre-k and the primary
grades. YC: Young Children, 66(6),
22-26.
Nuthall,
K. (2008). US: A disruptive technology arrives - University World News.
Retrieved from http://www.universityworldnews.com/article.php?story=
20080117162121373
Rosedale,
P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from
Wang,
F., & Lockee, B. B. (2010). Virtual worlds in distance education: A content
analysis study. Quarterly Review of
Distance Education, 11(3), 183-186.
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Blogs I Commented On:
Maybe I am not so knowledgeable about Second Life as I should be, but aren't you able to re-create you? So would a field trip be a realistic dipiction of what is truly there? I hope this makes sense.
ReplyDeleteI have tried to use Second Life on several occasions and it seems very complicated to me. Just this week I once again I created an account and got myself into some strange world. I find the process very time consuming, which in my opinion is not an option for educational settings. Do you think middle schools students can use the application effectively?:
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